Text Books iv worked on


Learning Mobile Application & Game Development with Corona SDK introduces programming concepts in an incremental, pedagogically friendly method. Additional topics include:  how to identify the needs and create the user interface for apps, provide opportunities for students to collaborate on the projects, conduct research in the mobile industry,  provide opportunities to exercise critical thinking skills, learn responsibilities as digital citizens, and gain additional technology skills.

This textbook is designed to teach programming skills and meet curriculum requirements as proposed by the Texas Education Agency 9/2012 update, section 126.39 (T.E.A. §126.39).  Of course, the textbook isn’t exclusively intended for just Texas high school students. The textbook is written in a way that will hopefully make the book accessible to anyone who would like to learn to create mobile applications but has limited or no previous programming experience.

As an added bonus, Learning Mobile Application & Game Development with Corona eTextbook includes an appendix on the new Corona Certified Developer Exam.  All topics on the exam are covered in the eTextbook.

Roller Ball Covers the full pipeline of game development using the Unity 3D game engine.  In this second textbook of the E.G.G. (Entire Graphic & Game) series, Professors Jeff Huff & Brian Burton (co-creators of a very successful game development degree at the University level) show how to create a simple physics based game from design, to 3D modeling with 3DS Max, to texturing with Photoshop, and developing the game in Unity 3D, finally publishing for iOS, Android, Blackberry, and Windows 8 mobile devices.

In this textbook, you will learn to make a rollerball/labyrinth style game.  Students will learn to design, model, texture, import, program, modify for mobile devices, and publish the game.  This textbook builds upon the knowledge gained from the previous Game Development Fundamentals Pipeline textbook and continues the developmental process in creating a slightly more complex game.

Plinko Covers the full pipeline of game development using the Unity 3D game engine.  In this first textbook of the E.G.G. (Entire Graphic & Game) series, Professors Jeff Huff & Brian Burton (co-creators of a very successful game development degree at the University level) show how to create a simple physics based game from design, to 3D modeling, to texturing, and into Unity, finally publishing for PC, Mac, Web, as well as iOS & Android devices.

In this textbook you will learn how to make Plinko, a classic game. Students will learn to design, model, texture, import, program, modify for mobile devices, and publish the game.  Designed for those new to using 3D modeling, texturing, and game engines. This textbook includes the entire pipeline for 3DS Max to Photoshop to Unity.

Corona SDK allows the mobile app and game developer to create for multiple platforms at the same time.  With the ability to develop for Apple iOS and Google Android, you can turn your idea into the next best selling app! Create apps in less time for multiple markets and mobile devices without tedious rewriting. Includes multiple app examples and how to make top-down and tower defense games!  Mobile App Development with Corona: Getting Started is designed to be used as a guide to learn mobile app and game development on your own.

Anchors and guns

 

Anchors and Guns is a social PVP game were you take simultaneous turns moving your ship out of the line of fire and shooting at the opponent’s ships.

galley 001

Status :

nearly complete

the game is functioning except for a few minor bug, and missing all manner of revenue

 

galley 001

 

 

 

 

 

 

 

here is a quick video of the game

you want to try it out? download it on google play
https://play.google.com/store/apps/details?id=com.geeklyentertainment.Anchors_and_Guns

Snag the Bunny

Snag the Bunny is a wack a mole style game for ios devices. you tap the rabbits and bunnies while dodging the opossums and woodchucks.

Bunny

the projected age for this game is 5 and up.

status :

in production

(a static image for each of the characters has been made, next is programing and animation)